How to Play: Basic and Advanced Rules for the Soccer Dice Board Game
The rules of Goal Zone Board Game are based on the most basic rules of professional soccer. The rules are easy to learn and there are rules videos on Instagram and YouTube. (see links below) Goal Zone Board Game is a two dimensional game, so there is no overhead play. Two players take turns rolling dice for fast paced, head to head competition. Goal Zone Board game is designed to the miniature scale of a real soccer field (80 x 120 yards). Each square represents 4 square yards, so this dice based tabletop soccer board game is a great way to learn football tactics.
- 2 white dice are for player and ball movements
- 2 red dice are for challenging possession of the ball and shots on goal
- No passing over players and no jumping over players
- No dribbling, passing, shooting or running thru an opponent's occupied square
The first player to reach 1, 2, or 3 goals wins depending on how long you want to play.
Game Terms
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Dribbling
Moving an attacker with the ball in any direction into any unoccupied square. Each square is one move of the dice.
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Passing
Each pass must be in a straight line, vertical, horizontal, or diagonal line. Passes can be forward or backward as long as the space is not occupied by a defender. A pass must connect one attacker to another attacker. A pass covers many squares and counts as one move!
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Off Ball Player Movement
Any attacker or defender who does not have possession of the ball may move in any direction to get into a better position. Each square is one move.
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Defensive Challenge for Possession
The objective of the defensive player is to challenge the attacker for possession of the ball. After the defender moves into the attacker’s square, the challenger stacks on top of the attacker and says “challenge”. Next, each player rolls 1 red challenge die and the player with the higher roll takes possession of the ball.
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Yellow Card
When the two game players roll a tie on the red challenge dice, the defensive player who challenges loses the challenge and gets a yellow card. The offensive player gets to keep possession of the ball, rolls 2 white movement dice and continues play away from the challenge square. 2 yellow cards equals 1 red card. No direct red cards.
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Penalty Kick
A penalty kick or PK is given on a tie challenge roll that occurs within the 18 yard penalty box. A yellow card is given to the challenging defender.
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Shooting Power
(#1, #2, #3, #4, #5 and #6)
The offensive player who is shooting directly and unobstructed to the goal must have that many moves left on their turn to shoot from distance. The farther away from the goal, the more shooting power you need to be able to challenge the goalie. For example, to shoot from the #6 line, the offensive player must have at least 6 moves left on their turn to be allowed to shoot at the goal.
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Goal Zone Red Shooting Square
Shooting at the Goal: Only from the red shooting lanes or squares. No shooting thru any other player. The offensive player says, “I am taking a shot”. Each player rolls a red challenge die. If the offensive player rolls a higher number, it’s a goal. If it is a tie or the defensive player rolls a higher number, then the goalie takes possession.
Board Scale is equal to an actual field: 1 square = 4 square yards.
Visit ourYouTube Channel orInstagram Pagefor more video tutorials on how to play!