Rules

Two players take turns rolling dice. There are no throw-ins, no goal kicks, no corner kicks, and no free kicks. 
  • 2 white dice are for player and ball movements
  • 2 red dice are for challenging possession of the ball and shots on goal
  • No passing over players and no jumping over players 
  • No dribbling, passing, shooting or running thru an opponent's occupied square
    How to Win
    The first player to reach 1, 2, or 3 goals depending on how long you want to play.
    Terms
    Dribbling: moving an attacker with the ball in any direction into any unoccupied square. Each square is one move of the dice.  
    Passing: each pass must be in a straight line, vertical, horizontal, or diagonal line. Passes can be forward or backward as long as the space is not occupied by a defender. A pass must connect one attacker to another attacker.  A pass covers many squares and counts as one move!  
    Off ball player movement: any attacker or defender who does not have possession of the ball may move in any direction to get into a better position. Each square is one move.
    Defensive Challenge for Possession
    The objective of the defensive player is to challenge the attacker for possession of the ball.  After the defender moves into the attacker’s square, the challenger stacks on top of the attacker and says “challenge”.    
    Next, each player rolls 1 red challenge die and the player with the higher roll takes possession of the ball.  
    Next, the challenge winner rolls 2 white movement dice and continues to dribble, pass or create combinations of movement away from the challenge square. 
    Yellow Card:  When the two game players roll a tie on the red challenge dice, the defensive player who challenges loses the challenge and gets a yellow card. The offensive player gets to keep possession of the ball, rolls 2 white movement dice and continues play away from the challenge square.  2 yellow cards equals 1 red card. No direct red cards.
    Penalty Kick: A penalty kick or PK is given on a tie challenge roll that occurs within the 18 yard penalty box.  A yellow card is given to the challenging defender.
    Shooting Power
    (#1, #2, #3, #4, #5 and #6)
    The offensive player who is shooting directly and unobstructed to the goal must have that many moves left on their turn to shoot from distance.  The farther away from the goal, the more shooting power you need to be able to challenge the goalie. 
    For example, to shoot from the #6 line, the offensive player must have at least 6 moves left on their turn to be allowed to shoot at the goal.
    Goal Zone Red Shooting Squares
    Shooting at the Goal: Only from the red shooting lanes or squares
    No shooting thru any other player. The offensive player says, “I am taking a shot”.  
    Each player rolls a red challenge die. If the offensive player rolls a higher number, it’s a goal. If it is a tie or the defensive player rolls a higher number, then the goalie takes possession. 
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    Board Scale is equal to an actual field: 1 square = 4 square yards.
    Visit our YouTube Channel or Instagram Page for more video tutorials on how to play!